Rank 1 Glass Walker Gifts

A list of all Rank 1 Glass Walkers tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Glass Walker Gifts of all ranks, see All Glass Walker Gifts.

Sheng-Nong’s Eyes

Rank 1 Glass Walker Gift (Boli Zouhisze) The Boli Zouhisze can see from the perspective of his tools and draw on their concentration for the task at hand, allowing him to perform multiple actions with ease. While this was originally used to wield two swords with equal dexterity, any tools can be used; even the […]

Sheng-Nong’s Eyes Read More »

Tommy’s New Trick

Rank 1 Glass Walker Gift Camp: Wise Guys While one of the Wise Guys favorite gun Gifts (Trick Shot, rediscovered from the Iron Riders by Gianluigi Lucci) eventually leaked to the whole tribe, this one may well go with them to their grave. This Gift ensures that when spraying bullets from an automatic gun, not

Tommy’s New Trick Read More »

Network Terminal

Rank 1 Glass Walker Gift Camp: Random Interrupts Computers have grown more and more connected in recent years, most prominently via the Internet. Meanwhile, no matter how good your computer is, there’s probably someone with a better computer and you’re likely connected to it. This Gift connects the Random Interrupt to the theoretical better computer,

Network Terminal Read More »

Plug and Play

Rank 1 Glass Walker Gift All of the Weaver’s works are connected through the same web, the same song. The Glass Walkers exploit this truth to draw more power from the modern profusion of technology, making their devices compatible with almost everything. A Net Spider teaches this Gift. System: The player spends one Willpower point.

Plug and Play Read More »

Weaver’s Eyes

Rank 1 Glass Walker Gift Garou with this Gift gain an insight into the Weaver’s deep and subtle patterns for hiding information inside of other information and to the invisible patterns buried in large prime numbers. Encryption algorithms mean nothing to these Glass Walkers; using Weaver’s Eyes, they can even pierce magical shrouding of data.

Weaver’s Eyes Read More »

Agro Culture

Rank 1 Glass Walker Gift Camp: City Farmer The Garou can cause plants to take root and grow in places where it is usually impossible for plants to grow. This Gift does not make plants grow supernaturally fast; it simply gives them a chance for life where none existed before. The plants must still be

Agro Culture Read More »

Well-Oiled Running

Rank 1 Glass Walkers Gift Camp: Dies Ultimae The greatest toll a Soldier has is her equipment. The worst enemy she has is the possibility of it failing. This Gift greatly reduces those chances by safeguarding machinery against environmental factors. It is taught by a dust, war, or water-spirit. System: The player spends one Gnosis

Well-Oiled Running Read More »

Last Ditch

Rank 1 Glass Walker Gift Camp: Dies Ultimae When the chips are down and your back’s to the wall, risks need to be taken. This Gift makes those last choices a little less risky by allowing for some instinctual co-ordination to be taken. A bee or ant-spirit teaches this Gift System: The Soldier looks toward

Last Ditch Read More »

Cool Mind

Rank 1 Glass Walkers Gift Camp: Cyber Dogs Too many Garou are afraid of advancing beyond the limits of their bodies. To counter this, the Cyber Dogs have a Gift that banishes fear, anxiety or any other emotion. People targeted by this Gift lose their emotion temporarily, able to think perfectly logically. A Pattern Spider

Cool Mind Read More »

Budget Approval Process

Rank 1 Glass Walkers Gift Camp: Corporate Wolves As any underpaid and underprivileged office worker will tell you, getting any budget approved involves knowing whom to ask. Those types would find this Gift a blessing, as would many other types. This Gift lets you find the weak point of any social group, which person can

Budget Approval Process Read More »

Scroll to Top