Rank 3 Galliard Gifts

A list of all Rank 3 Galliard Auspice Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Galliard Gifts of all ranks, see All Galliard Gifts.

Social Butterfly

Rank 3 Galliard Gift Flitting from one conversation to another, the Galliard makes herself associate to many but friend to none. Once she’s spent time schmoozing with the crowd, she and her pack can get information out of them as though they knew her form somewhere they can’t quite place, but that has positive associations. […]

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Song of Heroes

Rank 3 Galliard Gift Reciting a tale of ancient Garou heroism, the Galliard conjures up the spirit of fallen heroes and infuses those listening with some portion of their power. An ancestor-spirit teaches this Gift. System: This Gift requires the full recitation of a story of epic heroism, taking at least several minutes. At the

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Sing the Spirits

Rank 3 Galliard Gift The earliest incantations to the spirits were sung, and although the Theurges may be the auspice chosen to deal with them, the Galliards still know some songs with power in them. Such songs are many, but always have a similar construction. They begin by calling out the spirit’s name, and ordering

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Scent of Distinction

Rank 3 Galliard Gift This Gift enables the Galliard to mystically “sniff out” the general spirit nature of her surroundings (i.e., influenced by the Weaver, Wyld or Wyrm; under the domain of a powerful Incarna; etc.), as well as the area’s history. For example, a werewolf who sniffed out a caern might learn about the

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View the Battlefield

Rank 3 Galliard Gift Moon Dancers are renowned for their ability to be everywhere at once during a fight. Some onlookers say that Galliards have a sort of innate sense of where they need to be during a fight, either to witness a blood feud consummated or simply to help an overwhelmed packmate. This Gift

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Song of Rage

Rank 3 Galliard Gift This Gift unleashes the Beast in others, forcing werewolves, vampires and other such creatures into frenzy and turning humans into berserkers. A wolverine-spirit teaches this Gift. System: The Garou rolls Manipulation + Leadership (difficulty of the target’s Willpower). The victim flies into a violent rage (or frenzy, if naturally prone) for

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Eye of the Cobra

Rank 3 Galliard Gift With but a look, the Garou can attract anyone to his side. A snake-spirit teaches this Gift. System: The player rolls Appearance + Enigmas (difficulty of the target’s Willpower). The Garou needs three successes to bring the target to his side; fewer at least start the victim moving in the right

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