Rank 2 Bone Gnawers Gifts

A list of all Rank 2 Bone Gnawers tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Bone Gnawers Gifts of all ranks, see All Bone Gnawers Gifts.

Guise of the Hound

Rank 2 Bone Gnawers Gift The Bone Gnawer masks herself so that she blends into the urban landscape, disguising her Lupus form so that it appears as a large dog rather than a wolf. Despite its enormous utility, most other tribes spurn this Gift as degrading to the dignity of the Garou. A dog-spirit teaches […]

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Cornered Rat

Rank 2 Bone Gnawers Gift When backed into a corner with nowhere to run, there are only two options — beg for mercy or turn and fight. Rat-spirits teach Bone Gnawers to excel at the latter. System: The player spends one Rage point and rolls Rage (difficulty 8). Each success grants the character an additional

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Between the Cracks

Rank 2 Bone Gnawers Gift Urban blight is the very underbelly of the Wyrm, and the Bone Gnawers know it better than any other tribe. The werewolf’s instincts guide him to the nearest barren spot within an urban area — a place where no human has set foot in at least a week, one which

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Find the Prize

Rank 2 Bone Gnawers Gift The Garou employing this Gift closes her eyes and thinks about finding a thing of great value, either a specific item or a general class of things. She then spends a Gnosis point and rolls Perception + Enigmas (the difficulty depends on the rarity/uniqueness of the item being sought). Each

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Hootenanny

Rank 2 Bone Gnawers Gift Bone Gnawer Hillfolk invented this Gift, and they’ve been teaching it to Galliards everywhere.  A good old-fashioned hootenanny involves music plaed really fast and incredibly well – “Dueling Banjos” is currently the most common song used with it. While a Garou enacts this performance, every werewolf in his pack finds

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On Patrol

Rank 2 Bone Gnawers Gift This Gift extends the duration and range of Scent of the True Form or Sense the Unnatural; the Garou needn’t have either one of those Gifts before learning this one, but this Gift is useless without them. Bone Gnawers who hang out on strategically chosen street corners have a chance

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I Got a Rock

Rank 2 Bone Gnawers Gift Instead of throwing a weapon to cause greater injury, the werewolf throws projectiles with greater accuracy. This Gift is taught by an air-spirit. System: Large or unwieldy objects are usually more difficulty to throw than aerodynamic ones; this is reflected by a greater difficulty on the Dexterity + Athletics roll

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Stone-Throwing Devil

Rank 2 Bone Gnawers Gift Anything you can throw as a weapon becomes deadlier. If your Garou is the sort of bastard that throws rocks during city riots, dumps garbage on policemen from a fire escape, or tosses around furniture in bar brawls, then this Gift is for you. System: Burn one Rage and roll

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Road Ward / Ward of the Road

Rank 2 Bone Gnawers Gift Called Ward of the Road in the 1st Bone Gnawers Tribebook and Road Ward in revised) You’ve been tossed out of just about everywhere. Now the spirits help you survive falls that would cripple just about anyone else. Leaping out of a car on the freeway is a minor inconvenience.

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Dead End

Rank 2 Bone Gnawers Gift Through a bit of graffiti and casual sabotage, the Garou can discourage anyone who wants to track him, follow him, or even take interest in his affairs. The werewolf can alter a sign, spray-paint directional information, or perhaps just simply turn street signs the wrong way to misdirect people who

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